Review: Enclave: Shadows Of Twilight

Review: Enclave: Shadows Of Twilight

While the Wii isn’t generally known for it’s fantastic graphics, most games on the system look better than Enclave: Shadows of Twilight does. In fact, most games from 10 years ago look better than this vastly underwhelming port of an old RPG.


In a world where HD ports of old games are particularly popular, shipping out a game like Enclave really stands out like a flamingo in an all-polar bears annual Ice Ball. This is essentially the original game with Wii controls tacked on top of it, and with uninspired, drab environments, sound issues, clunky, cumbersome controls and wonky camera issues, Enclave: Shadows of Twilight rapidly turns into a frustrating game experience within the first few minutes of play.

Enclave begins with a choice between two campaigns, letting you choose to ally yourself with the Light or the Darkness. That’s if you can see what’s going on on the in-game menu, which looks as if you’re squinting at it while you’ve got severe conjunctivitis.  It’s just so damn blurry it’s almost impossible to see what’s going on, and with games on the Wii such as Zelda and Mario looking so clean, there’s no excuse for such shoddy levels of presentation here. This same blurriness continues with the in-game menus throughout the entire campaign and it’s often extremely hard to see what’s going on, even on a large HD TV.

At first I thought it was my own eyes playing up, but it’s incredibly obvious even from the start that this game’s presentation isn’t really going to get any better. As you open up the first level you’re assaulted with drab colours, pretty damn poor facial animations, sound cutting out and you’ll find yourself being subjected to a terrible camera that just doesn’t work well with the Wii remote and nunchuck set-up.

I always look at games objectively and gave Enclave a chance to redeem itself, but this game rapidly takes a turn for the worse as things go on. Stage design is repetitious, environments continue to be extremely drab and the translation/sound clipping out issues remain prevalent throughout the entirety of the campaign.

Combat itself is also extremely clunky. Main attacks usually consists of using a one-handed or two-handed weapon to repeatedly bash enemies in the head, while there’s also the later options of using a crossbow/bow to attack enemies as well. Due to the game not using Wii’s motion plus technology, using the box in Enclave is a chore in itself; in fact, enemies will often totally avoid your attacks and be in your face chopping away at your health before you’ve even had a chance to even centre your aim. It’s not a good set-up, it really isn’t.

I really can’t recommend playing Enclave. With clunky controls, massive camera issues, the sound routinely cutting out, drab environments and a severely underwhelming RPG experience, this is a Wii port of a game that really should have stayed either dead and buried, or given a new coat of paint. What we get instead is a direct port of the original Xbox titles with some Wii controls tacked on top, and that really doesn’t sit well with me.

Score: 3/10

Comments are closed.