Quantic Dream “Unhappy” About Heavy Rain

Quantic Dream “Unhappy” About Heavy Rain

“We could have done a better job in all areas”, says David Cage.

In an interview with Gamasutra, Quantic Dream’s David Cage reflected on the successes and failures of the interactive noir-thriller Heavy Rain, and admitted that he was dissatisfied with many aspects of the game.

“With the team, we were pretty much unhappy with everything,” he explained. “We thought we could have done a better job in all areas, and have better rendering, and better visuals, and better gameplay, and better everything”.

“We wanted a better blend of storytelling and interactivity”, he continued. “We thought that sometimes in Heavy Rain there were moments where the balance wasn’t exactly right. We are working on new ways of merging this in a more natural and fluid way”.

However, he went on to say that he was “really proud” of the game, and “really proud of the fact that for the people who really enjoyed the experience, it seems to be a part of the culture now”.

Despite its flaws, I still like Heavy Rain, and I would love to see more games like it. It will be interesting to see what Quantic Dream are cooking up for their next project, but I hope it’s an improvement on the tech demo Project Kara. All that proved was that Cage has a thing for semi-naked short haired women and has been watching a lot of I, Robot in his spare time.

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