Bleszinski’s Advice To Japanese Developers: Don’t Ignore Multiplayer

Bleszinski’s Advice To Japanese Developers: Don’t Ignore Multiplayer

Cliffy B describes Vanquish’s lack of multiplayer a “crime”.

Cliff Bleszinski, the design director of Epic Games, has advised Japanese developers to embrace multiplayer gaming in an interview with Gamasutra.

“My advice to Japan is that in a disc-based market right now, you cannot [ignore multiplayer],” he said, adding, “I’m not saying tack multiplayer onto every game”.

He went on to praise Suda 51’s Shadows of the Damned, calling it a “beautifully crazy game”, but lamented that there was “no multiplayer co-op experience in there. I’m not saying tack on versus; there’s a billion different ways you can do some sort of ‘players interacting with other players”.

Then he expressed similar disappointment over the lack of multiplayer in Vanquish, saying:

That IP, it was pretty good as far as being Western, but the gameplay was great, the vibe… and I’ve often said on record that if Gears is the kind of Wild, Wild West coal train chugging along, that Vanquish is the Japanese bullet train, with style and everything. And there is absolutely no reason I shouldn’t have been zipping around, doing the mega slides, diving up in the air in an arena with other players.

Bleszinski also praised the Demons/Dark Souls games, stating: “That game is going to continue to inspire a lot of Western developers to figure ways that you can have connected elements in campaign games, and have more of a blended experience”.

Anyone who has been subjected to my various game-related opinions knows that I freakin’ love Shinji Mikami’s Vanquish, and I love it all the more for the fact that it didn’t feel the need to tack on some obligatory multiplayer mode. Shadows of the Damned, which was also under the watchful eye of Mikami, wouldn’t necessarily have been made a better game with the inclusion of co-op. So many games now have either multiplayer or co-op bolted onto them as an afterthought that it’s refreshing when a game that doesn’t have a multiplayer mode comes along.

Just because the multiplayer in Cliffy B’s Gears of War franchise succeeds where the arid dude-bro singleplayer failed, it doesn’t mean that multiplayer should be crammed into other games that get on perfectly fine without it *cough* Mass Effect 3 *cough*.

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