Minerva’s Den Team Creates New Studio

Minerva’s Den Team Creates New Studio

And boy-howdie I couldn’t be more excited.

If you missed playing BioShock 2’s singleplayer DLC, Minerva’s Den, but you still somehow own a copy of BioShock 2 then you are the definition of doing it wrong. Not only is Minerva’s Den by far the best thing to come out of BioShock 2, I’d actually go so far as to say it single-handedly redeems that game and pulled me out of a downward spiral of depression that comes from buying brand new games which turn out to be trash. Yeah. It’s really good.

Last year Irrational Games picked up legendary writer-man Steve Gaynor, presumably to work on BioShock: Infinite, and then promptly lost him, presumably because he finished his work on BioShock: Infinite.

Fullbright's enigmatic logo; not to be confused with a simple lightbulb.

Now Gaynor has come out of whatever underwater city he’s been lurking in to announce that he, along with some of the other Minvera’s Den devs, are creating a brand new studio called The Fullbright Company.

On Fullbright’s website Gaynor posted:

“…Regardless of the means, our intent in the end is simply to make a great game. A memorable experience that you’ll be drawn into, and keep thinking about after the game’s turned off, and want to come back to again someday. An experience that gets away from the constraints of ossified game genres, while relying on what we’re good at as a team:  creating immersive places to inhabit, and a deep, personal story to explore at your own pace. A nonviolent game in an unfantastical locale; an experience that not many games provide, built out of techniques that only video games can employ.”

I’ve always been a huge fan of “breaking the mold”  and when a studio comes out and says “we’re going to break the mold” I couldn’t be happier. Especially when most of that studio made what is literally my favorite piece of gaming content.

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