Why Was Halo The Movie Cancelled?

Why Was Halo The Movie Cancelled?

If this movie was ever made, it could have been ManaHalo.

A couple of years ago, back when I was but a slightly wee(er) nipper and ManaTank was but a glint in the eye of daddy tank, plans were in motion to produce a Halo movie, which was apparently enjoying the privilege of having Lord of the Rings director Peter Jackson involved with the project.

For many, the phrase ‘videogame movie’ is one that fills you with such unrelenting horror that – upon hearing it – you’re found gibbering in a corner announcing to passers by that yes, you are a small Czechoslovakian golfing umbrella. This road to insanity isn’t hard to achieve, particularly after sitting through such stinkers like Street Fighter, or even Super Mario Brothers.

I’ll admit it: despite possibly running the risk of insanity and believing I was a parasol from Prague, I was mildly excited to see whether Master Chief’s adventure could translate to the big screen. Would it be a complete stinking pile of festering garbage? Quite possibly – but I was willing to give it a chance.

Well I never got the chance to give it a chance. Halo the Movie was shelved by Microsoft and the movie studio for undisclosed reasons and the project remained on indefinite hold, with no mention of why it was suddenly gone.

Well that changed today thanks to a report by Kotaku, who have received a passage from a new book called Generation Xbox: How Videogames Invaded Hollywood by Jamie Russell that outlines more information about why the project was shelved. It reads:

“What was apparent during the Halo deal-making was that Microsoft was far from home, perhaps even surrounded in enemy territory. In the middle of the Halo negotiations, as all parties sat around the table, Shapiro recalls the discussion between Microsoft’s Hollywood liaison Peter Schlessel and Jimmy Horowitz, Universal’s co-president of production, taking an aggressive turn. “Schlessel was getting really tough on some of the terms with Horowitz: ‘Come on, don’t be a jerk, blah, blah, blah…’. It was getting really heated. The guy from Microsoft [Steve Schrek] was like, ‘Wow, this is really good.’ Then we took a break and Schlessel goes to Horowitz, ‘Are you coming over for Passover?’ Because they know each other. You don’t have those kinds of relationships in videogames. In Hollywood you can be getting at each other but then you’re playing golf together the next day.”

He also goes on further, outlining that the movie was ultimately killed off as a combination of money problems and Hollywood’s blatant refusal to listen to everything the game developers wanted the movie to be like.

So there you have it, the age old mystery of why videogame movies suck donkey balls is solved. It’s simply because Hollywood doesn’t listen.


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