Halo 4 Multiplayer Detailed

Halo 4 Multiplayer Detailed

The Halo you’ve known and loved for so long is all grown up.

Announcing a new Halo trilogoy featuring everyone’s favorite Spartan last year seemed to be a surefire way to get people amped up. But nothing has caused more heated debates in the time since than talk of Halo 4’s competitive online multiplayer.

In the time since Halo 3 online shooters have changed drastically. Halo introduced the world to the beauty of online shooters on a console, but let’s face it, the formula is a bit dated. That doesn’t necessarily mean it isn’t good, however. It simply means that things have changed and evolved to a point where some people may not be as willing to step back in time or accept the formula altogether. So, when it was announced that Halo 4 would be updating the online mechanics to match that of more modern shooters, the thought was met with much hesitation.

Thankfully, the team behind the new Halo trilogy has stepped out from behind their shields and begun to reveal bits and pieces of what’s stayed the same, what’s changed, and what’s entirely new. They only ask one thing of you in return and that is to “just trust us.”

Halo 4 Multiplayer

Brad Welch, lead multiplayer designer for Halo 4, sat down with Game Informer to spill the beans and wanted to convey one thing above all else: the overall gameplay is still going to feel like the Halo you’ve known and loved for so long. With that being said, change is essential for progress and Halo 4 is certainly poised to make some massive changes.

The whole of competitive online multiplayer will have a faster pace thanks to increased move speeds and higher jumping capabilities. This is all done to ensure that the player ultimately feels like the super Spartan they really are.

Now, only one question really seems to be at the forefront of everyone’s mind. How Halo 4 is going to approach the whole rank and load out system? It would be far too easy for 343 to simply adopt the tried and true formula laid out time and time again by the Call of Duty series, but then again, what other option is there?

Rank and File

Halo 4 is set to include a new ranking system where players earn XP for playing, but those who perform better will earn more. A classic case of the rich get richer and the poor get poorer. In addition to earning XP, players will earn Spartan Points that can be spent to mix and match different loadouts. That’s where Halo 4 is going to take a drastic turn from its original recipe and also where many are probably going to cry foul.

Past Halo games saw people stuck with generic load outs identical to everyone else on the map and things soon began to grow stale and rather predictable. The new load out features of Halo 4 are going to allow for more customization, urging people to create custom load outs that cater to their individual style of play. That in turn will translate to more a varied gameplay experience filled with new tactics and strategies.

New abilities have been added will basic ones have been tweeked to improve the overall experience. For instance, Sprint has been reduced to a basic ability level so as to free up more armor abilities as well as provide the game with the increase pace it’s going for.

Halo 4 Multiplayer

Forerunner Vision, Hologram, and Camouflage are just a few of the new features that were announced. Forerunner Vision provides you with the ability to see through walls while Hologram projects a holographic copy of yourself to distract the enemy and Camoflage more than likely provides cloaking to increase your stealth capabilities.

In order to keep things fair, however, each ability will have a counter so as to prevent one single ability from becoming too powerful. That ultimately means that regardless of how good one ability is, there is always a way to get around it.

Out With the Old. In With the Old

Brad went on to disclose a bit of information regarding a few of the multiplayer modes that will be available in Halo 4. None of the traditional functionality has been taken out, so you will still be able to create custom games with preset load outs and weapons for you and your friends to play on. Competitive online will feature 16 players with support for 4 player split screen local play as well.

Free for all has notriously been reserved for the best of the best or a place to go and get throroughly destroyed and reminded of why you enjoy games with stupid AI bots. A new mode called Regicide introduces a king to the Free for All mode wherein one player is marked the king and as such earns significantly more points for killing other players. The downside is that the king is marked for everyone else to see. You don’t have to go for the king if you prefer to earn your points the traditional way, but winning will become far more difficult.

Although this game mode is nothing new to online shooters, it may be just enough change of pace to get things moving again and provide a breath of fresh air to Free for All.

Aside from that, Brad did mention that CTF was making a return, but was reluctant to disclose any more information regarding that. He did mention that a lot of classic game modes are returning, but each will be revamped in some way so as to keep things fresh. For example, many of the objective based modes are going to feature some sort of supporting actions which will hopefully increase the need for teamwork.

For now, that’s basically all that is known about the Halo 4 multiplayer, but as E3 approaches, we can be sure that we’ll get some more info. Until then, what do you think about the revealed changes? Are you happy, pissed, confused, aroused? All of the above? Is Halo 4 going to succumb to the Call of Duty machine and follow suit? Sound off below.

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