Playstation Move: Wasted Motion Potential

Playstation Move: Wasted Motion Potential

So Move games aren’t so great eh? Good job the controller’s got a squidgy ball on the end then. Oooo, squidgy.

So as my fellow ManaTank cohort Mr George of the Denison variety reported earlier this week, Sony’s Fergal Gara (the gent who’s all vice-president-y and managery for Sony UK) basically announced that the support for Playstation Move so far has been…..well…..a bit rubbish. He had the following to say about it:

“It’s better suited towards the casual market, certainly, but we also are pretty clear that we could have done a better job on the titles we’ve had and we’ve brought to market for the PlayStation Move. As you’ve said, great tech, probably not so great applications so far”.

Couldn’t of said it better myself. See, the Playstation Move is totally full of promise and excitement. I’m not one of these people who is soured on motion controls just yet you see; instead I’m the kind of guy who is still waiting for a good Star Wars lightsaber game to come out that uses motion controls. Yeah, there was No More Heroes, but that doesn’t count.  The fact that  I’m still waiting for something like this (which you’d think would be a complete no-brainer) is a prime example of how the Playstation Move isn’t being supported.

PS Move could be this exciting, but isn’t at the moment.

The great tech of Sony’s Move device is really being squandered. There’s so much that could be done with accurate motion controls, ranging from simply interacting with the environment to flailing the remote around like an insane chimpanzee as you pretend you’re an expert swordsman.  Instead, I could probably list the amount of ‘core’ Move games that have held me with any kind of excitement on the back of a paper napkin. A small, negligible paper napkin. Like literally so small you could barely cover a shaving cut with it.

Now I’m not getting at Sony. I’m as unbiased as they come, and the only reason I’ve tailored this article towards the Sony side of things is because, from a software standpoint, Microsoft’s Kinect is supplying more titles. In comparison, Move games are so rare they feel like they’ve been lost in a Tibetan Ruin for so long that only Nathan Drake and his super-strong fingers and genocidal tendencies could possibly recover them.  I didn’t expect this when I bought my Move. I foresaw a future filled with supported titles, with many of them using motion controls in new and exciting ways to deliver a more exciting experience. Instead I found myself completely lost, floundering in a sea of nothingness. On a boat of uncertainty and neglect.

To have one of Sony’s VP’s say himself that Move hasn’t been used to full effect yet is just a prime example of how Sony basically promised a lot, and delivered nothing. Thousands if not millions of people probably have  a Move device in their home, just screaming out for exciting, accurate motion games that simply aren’t coming. Outside of Sorcery – which I have to admit, was one of the reasons I bought the Move in the first place – literally nothing springs to mind that screams ‘must-purchase’ in the Move category of games.

Sorcery will hopefully get things back on track.

It’s a real shame, as I firmly believe that if it was supported better, Sony’s Move device really could have been something special, effectively taking away Nintendo’s massive share of the casual market while still appealing to the ‘hardcore’ demographic by creating something more than the casual title that motion controls have become known for.

Take the Wii’s The Legend of Zelda: Skyward Sword. It may have taken over five years to finally do it, but Nintendo took motion controls to new heights with this game, crafting a superb experience that uses motion in natural, interesting ways that enhance the experience while still feeling core to the game. Honestly, if you haven’t played this title yet, you owe it to yourself, as it proves that motion controls do not just have to be a gimmick and can instead be the building blocks of a truly compelling game.

If the Playstation 4 isn’t announced at E3 this year, I think its about time Sony revealed a new strategy to do with the Move device, promising exciting new titles, new things we haven’t seen before and a greater emphasis on actually having a reason to use/buy the peripheral in the first place. As it stands at the moment, the Move just doesn’t have anything that really sells it; sure, the tech’s all there and we know it’s exceptionally accurate, but there’s no software hook to draw you in.

A console, or a core accessory of that console, is only as good as the software that supports it. Nintendo found this out the hard way with the Wii, riding the casual market success wave for the first few years before they finally found out that they’d turned off so many of their original fans that sales plummeted rapidly, leading them to promise greater emphasis on third-party support for their upcoming Wii U console. The Move, meanwhile, isn’t quite as dangerous to Sony as the Wii’s failure to grip people was as it is only an accessory. That said, if Sony made the technology in the first place, why aren’t they supporting it? It’s a huge potential market for them to tap in to, and as I said previously, it is a real shame to see the technology behind the Move device being squandered on lackluster titles and a general lack of support.

So what’s my point out of all this? I guess I’m trying to say to Sony that I want the Move to work. I really do – I love motion gaming every so often and I really, really want more to come out of the Move controller than motion controls for Heavy Rain (which was excellent).  The time is nigh Sony – stop wasting the Move’s potential and deliver.

Sorcery is a step in the right direction. Ask them what they’ve done, and then do more of it.

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