More Patches on the Way for Skyrim

More Patches on the Way for Skyrim

Last week I put down my sword and retired my dungeoneering boots due to a patch that left my Skyrim all but unplayable. Thankfully, Bethesda has another patch in the chute ready to right all those woeful wrongs.

Bethesda’s blog today revealed a whole slew of Skyrim related things that the team is working on. But what everyone really wants to know is when Skyrim will be back in acceptable working order once again. Some of you may not have had your games affected, but as far as I’m concerned, if I am unable to play Skyrim, everyone else is as well. It just makes me feel better about the whole situation.

The 1.20 update was a pretty massive update, but due to the sheer size of the game, some unforeseen issues popped up that may have been more of an issue than what was initially fixed. The new patch, referred to by Bethesda as an ‘incremental patch,’ will address issues such as the notorious backwards flying dragon, magic resistance issues, and a few other unmentioned things. Hopefully the massive PS3 lag falls in there somewhere again.

Bethesda went on to note that once the holidays are over more updates will be released through a series of full title updates as well as continual “gameplay updates” to fix any new issues that arise. It may seem like Bethesda is simply being reactive instead of proactive about the issues, but they went on to note:

“ If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.”

Once these updates do arrive, you can expect to see them “the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.”

 

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