Skyrim Patch Breaks More Than it Fixes

Skyrim Patch Breaks More Than it Fixes

It wasn’t until just a few days ago that the Skyrim lag began to hit me. But today’s patch was quite welcome nevertheless. Unfortunately, I think I prefer ‘pre-patch’ Skyrim to what I am left with now.

For those of you who are unfamiliar with what I am talking about, PS3 owners have been subjected to massive amounts of lag once their game save passes roughly the 8,000kb mark. Each time you save as you progress through the game, the save file becomes incrementally larger, which ultimately causes absurd amounts of lag. To give you a rough idea, I crested the 8,000kb mark around hour 40, so this is by no means something that players have been experiencing right off the bat. That doesn’t make it any easier to swallow though, as this is a title easily capable of consumer a few hundred hours.

For me it began with occasional lag while in Whiterun or Riften and gradually began to work its way into the dungeons and finally into the vast, sprawling wilderness. At first it was tolerable and barely noticeable, but as time went on and my game save grew ever larger, the lag became more and more unbearable. It finally got to the point where I was forced to put down my controller, not in disgust, but out of necessity to prevent myself from forming any inkling of contempt for the game.

I’ve always had good experiences with Bethesda’s patches and Skyrim was desperately in need of one. So when 1.2 dropped this morning I prepared myself for a long night of looting and pillaging. Almost instantly upon entering the world I was met with something far worse than lag…

Freezing.

For the first time since the game entered my system, and possibly the first time in months, my PS3 completely locked up. I knew this wasn’t a good sign. When I finally managed to get myself back into my beloved world, I began to notice little things here and there that seemed like a massive step in the wrong direction.

For starters, the first enemy I encountered showed me that pieces of the combat system had become broken. A Sabre cat decided to snack on my face for a bit, but rather than deliver the final blow to his jugular my controls locked up and everything stopped moving for a solid 15 seconds. In the end, the screen jolted back to life with the beast lying dead at my feet. Figuring it was a glitch, I reloaded my game and tried it again in the same area with the same Sabre cat. Guess what? It happened again. I was able to replicate the process several times in a row with multiple Sabre cats in various locations. Not to mention the other random times it happened both out in the wild and in the dungeons with a few other types of enemies.

When the combat wasn’t locking up I was occasionally loosing control of my character. My view would drop to the ground and I would spin in a semi- circle before coming to a halt momentarily. That lasted only a few seconds and happened sparsely throughout my evening, but it was still enough to be annoying. Keep in mind, none of this stuff has ever happened in the 60+ hours I have spent with the game prior to this patch.

I have also noticed a significant increase in the amount of time it takes some textures, particularly water, to load. Occasionally the water wouldn’t load at all, leaving a muddy looking flat surface in its wake.

On top of this all, the game still lags like mad.

I hope this patch isn’t Bethesda’s final word on the matter, but just to be sure we have contacted them to see if they are aware of the new issues and have any plans to address those. When we hear back, we will certainly pass that information along to you.

In the mean time, if you want to see exactly what Bethesda said that patch was meant to fix, check out the Official Patch Notes right here.

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