The Zombie WarZ
First off, a small spot of news. DayZ creator Dean Hall has announced that the Arma II mod DayZ will be getting it’s own standalone game (via the DayZ blog). Not really too terribly suprising. DayZ has gained massive amounts of popularity over the last few months and a stand alone game was pretty much inevitable. The weird thing is, someone’s already developing a different stand alone game.
The fine folks at Hammerpoint Interactive are currently in the process of developing WarZ, scheduled to launch fall 2012. WarZ promises to be basically everything that DayZ is already. It offers a huge open world, loads of undead foes and a few measly tools to help you survive against them.
As someone who has recently gotten into the DayZ mod, I’m actually pretty excited for both the DayZ game and WarZ. Anything to get me out of the Arma II engine, really. I have loads of gripes with the DayZ mod including, but not limited to, the controls, the graphics, the inventory system, screen tearing, glitchy doors, teleporting into the sky and dying, falling through the world and weapons refusing to fire. That mod has such high levels of jank to it, that the tension comes, for me anyways, from waiting for it to break rather than from the zombies. The only reason I keep going back to it, is that it’s totally unique. No other game in existence does what DayZ does and the thought of having an actual game built around that concept is incredibly exciting.
I’ve already pre-ordered WarZ, which will apparently get me access to the closed beta, so look for more coverage on that when it arrives. The thought of being able to hook up with friends and trying to survive the zombie apocolypse in a game where changing out your inventory isn’t like bending over backwards gets me excited. Real excited.
If you haven’t seen anything of WarZ yet, it’s looking pretty fly. Check out the screen shots below.