Developer Interview – PlayStation All-Stars Battle Royale

Developer Interview – PlayStation All-Stars Battle Royale

We’ve got some questions about the upcoming PS3 brawler, and who better to provide answers than the developers themselves?

Sony took us behind the scenes at last week’s E3 and gave us the opportunity to talk to Andrew, the Lead AI Designer over at Superbot working on PlayStation All-Stars Battle Royale. Although we were entirely unable to crack this guy open and dig out some more information about the rest of the roster, he was able to provide some fantastic insight into the team’s inspiration and motivation behind some of the game’s design aspects.

 

2 comments

  1. PandaPornStar

    I haven’t played but Big Daddy looks OP or just easy to use, his attack where he keeps hitting the floor builds up a good chunk of AP espically when he gets 2 people

  2. PandaPornStar

    (I got another thought about this and wanted to share it)

    I think as gamers we should cut this game slack on balance issues just as we do for Super Smash Bro, the SSB isn’t even close to balanced but you have to take in account 1. No fighting game has ever been perfect 2. For games like SSB and PS All Stars there dealing with drastically different characters that use completely arsenals of weapons and making (for ex) Donkey Kong and Samus balanced with each other can be quite a challenge.

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